



Due to this, it's not desirable to have a single mod replace an entire DLC AFC. DLCs only contain two AFC files, one for dialogue (localized) and one for music and sound effects. Each dialogue file in the base game has its own AFC, so it's common to see several replaced in mods that alter dialogue. Mass Effect's file structure is significantly different from the later installments of the trilogy and is discussed in the Other Files and Formats section.Īudio File Caches contain audio files. Most file types listed below are used in both Mass Effect 2 and Mass Effect 3. MEHEM, BackOff, and the Expanded Galaxy Mod are all examples of content mods. Sometimes the mod's creator will bundle the content into an automated installer to ease installation. Typically, content mods are distributed as DLC mods, though sometimes as MOD files or just raw PCCs. The toolset is required to create these mods, and often to install them. In ME2/3, this data is primarily contained in PCC, CND, and TLK files in ME1, primarily SFM, U, and UPK files. Ottemis's EDI Default Outfit is a mesh and texture mod.Ĭontent mods alter the game's story content. More on these file types and mod formats below. Meshes should always be distributed as MOD (or DLC mod) files - never as UPK or PSK files. Textures for installation with the toolset should always be distributed as TPF, METPF, or raw DDS files. Textures can be both extracted and applied via Texmod or the toolset. Similar to coalesced mods, texture mods don't require the toolset for creation or use. Clothing, armor, faces, hair, environments, etc. These mods alter the appearancees of game texture and mesh assets. Unlike the latter installments to the trilogy Mass Effect lacks a Coalesced.bin, and houses comparable settings inside individual INI files. AVPen's Improved Fitness and Encumbrance mod is a coalesced mod. Coalesced mods are ideally distributed as DLC mods, since this will allow all other coalesced edits to co-exist alongside it. Coalesced modding is popular as it's relatively simple and several GUI-friendly tools exist to alter the game in this manner. These mods alter a specific game file ( Coalesced.bin) and tend to focus on things like editing powers, weapons, squad loadouts, UI scale and other aspects of the game that are GUI or gameplay related. While there is some overlap, mods for Mass Effect - especially Mass Effect 3 - generally fit into one of the following categories:
